Story Designer
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Dialogues in the plot

 

Dialogue is a very important part of many screenplays. When used wisely, it is an excellent storytelling tool. However, when overused or used poorly, it makes viewers yawn with boredom. One must remember that film is a visual spectacle, not a story or a mere conversation. Therefore, dialogue should be used sparingly, only when the action cannot be presented visually.

Dialogue should complement scenes, not completely dominate them. It's not worth conveying too much through dialogue. Some even say that dialogue is a last resort - used only after all other ways to visually express what's happening have been exhausted.

Of course, we shouldn't completely avoid conversations either, because the audience wants to hear what the characters have to say, what their speaking style is, and so on.

It's good when conversations are not always direct but contain subtext. For example, two people might argue about trivial matters when, in reality, the conflict is about something entirely different that has been building up for years between them.

Creating dialogues can also be parameterized and checked with the Story Designer program to see if they can be improved.




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