Story Designer
Bootstrap

Places in the plot

The places in a story are the most important locations that appear in a film script. That?s where the action takes place, where the characters make their choices, and where they change over time.

Locations include both interior spaces and open areas. It?s worth keeping in mind where you want your characters to be when they make specific choices. Setting a scene in narrow corridors, for example, can affect the chances of escape or fighting opponents. When the space is tight, the hero may have a better chance of winning if attacked by multiple enemies, since they can only fight him one by one. In contrast, in an open area, they could surround him, leaving him with no chance at all.

Locations can also be dark or bright. They can strengthen or weaken the mood. One must assess whether a given location fits the story or, on the contrary, undermines it.

Spaces can also be chosen based on contrast: beautiful, sterile rooms, people in suits, yet involved in hideous crimes.

It?s also worth determining who these spaces belong to?who feels comfortable and at ease in them, and who doesn?t. For some, these spaces might be places of suffering, associated with something bad. When they enter, their heart rate rises immediately, they feel stressed, they stutter?

In the Story Designer program, there is an option to add various locations, to which you can attach descriptions based on parameters?such as whose location it is, who feels good there, and who feels bad, etc.




See other: